SCG Charlotte Open

Blog post - June 14, 2017


To the members of Team MGG, Magic is a profession. We hold ourselves to incredibly high standards and we work diligently in order to meet those standards. It’s not rare for me to put in over 30 hours of practice the week leading up to an event. But while this approach is often effective, it’s not always what’s best. When you play this game as much as we do, burnout is inevitable. The testing, the traveling, and the tournaments, take a serious toll on you mentally. Going into SCG Charlotte, most of us were starting to feel the effects of this. So it was important to us that we worked smarter, not harder, for this one.

Half of the team didn’t have to work too hard for this one, as they were content running back their choices from SCG Baltimore. The consensus among the team was that Dredge was either the best or second best deck going into the event, and the Modern format rewards those who are experienced with their respective decks, so Ben and Jim had a rather easy choice. Ben was looking to slightly improve on his runner-up finish in Baltimore, and Jim aimed to exhibit his mastery of the archetype as well.

Ben Friedman27th PlaceSCG Charlotte Open
Creatures (19)
4 Prized Amalgam
4 Bloodghast
4 Stinkweed Imp
4 Narcomoeba
2 Golgari Thug
1 Scourge Devil

Lands (20)
4 Copperline Gorge
2 Dakmor Salvage
2 Gemstone Mine
2 Sheltered Thicket
2 Wooded Foothills
2 Bloodstained Mire
2 Stomping Ground
1 Blood Crypt
1 Blackcleave Cliffs
2 Mountain
Spells (21)
4 Faithless Looting
4 Cathartic Reunion
4 Life from the Loam
4 Collective Brutality
3 Conflagrate
2 Darkblast
Sideboard (15)
3 Engineered Explosives
1 Vengeful Pharaoh
4 Leyline of the Void
1 Ancient Grudge
3 Maelstrom Pulse
3 Thoughtseize

Frank was the other Guru looking to improve on their Baltimore finish with the same deck. After spending most of his Friday searching every Modern legal card with the text “deals damage”, he ultimately chose to register a nearly identical Burn list.

After Brad sabotaged himself, Dan, and I in Baltimore by convincing us the Counters Company deck he used to win the SCG Louisville Modern Classic was good, we still had to figure something out for Charlotte. What I would normally do in this situation is just start jamming leagues with every decent Modern deck until I found something that stood out, but that doesn’t really coincide with the smarter approach. Instead, Dan, Brad, and I relied on theorycrafting and discussion to mitigate the amount of hours we would have to spend actually playing. We determined that Death’s Shadow and Dredge were the best decks by a fairly wide margin. The three of us already had a ton of Death’s Shadow reps under our belt, so it was an easy call for us to make.

Andrew Jessup4th PlaceSCG Charlotte Open
Grixis ShadowModern6/10/2017
Creatures (16)
4 Death's Shadow
4 Street Wraith
4 Snapcaster Mage
2 Tasigur, the Golden Fang
2 Gurmag Angler

Lands (19)
4 Bloodstained Mire
4 Polluted Delta
4 Scalding Tarn
2 Blood Crypt
2 Watery Grave
1 Steam Vents
1 Island
1 Swamp
Spells (25)
4 Fatal Push
4 Thought Scour
4 Serum Visions
4 Thoughtseize
3 Stubborn Denial
2 Terminate
2 Kolaghan's Command
2 Inquisition of Kozilek
Sideboard (15)
3 Collective Brutality
2 Nihil Spellbomb
2 Ceremonious Rejection
2 Surgical Extraction
2 Liliana, the Last Hope
1 Engineered Explosives
1 Stubborn Denial
1 Anger of the Gods
1 Dreadbore

While we all preferred versions that ran Traverse the Ulvenwald and Tarmogoyf, we again took the smarter approach and trusted that there was a reason Grixis had been more successful as of late.

Gaming Etc Gunslinging

After a great Challenge a Guru event at Parker, Banner, Kent, and Wayne Comics and Games, it was time to battle. Unfortunately, day one of the tournament was a complete disaster for the team. Of the six of us, only Ben and I managed to squeak into day two at 7-2. It was hard to feel optimistic about the event at this point, but after cracking open some bold ones with the boys Saturday night; I was feeling pretty good going into Sunday. Ben’s deep run was eventually cut short in round 14, but fortunately I was able to close out my last few and represent the team in the elimination rounds. I was able to win my quarterfinals match, but was taken down by eventual champion Todd Stevens in the semis after making a few crucial mistakes.

A few of us will be attending GP Vegas and GP Cleveland, but the next official event for the team is the SCG Invitational where I fully expect a member of Team MGG to be hoisting a giant check at the end.

Oh, and Brad won another Classic.

Brad Carpenter1stSCG Charlotte Classic
Four-Color VehiclesStandard6/11/2017
Creatures (20)
4 Thraben Inspector
4 Scrapheap Scrounger
4 Spell Queller
4 Veteran Motorist
4 Toolcraft Exemplar

Lands (24)
4 Concealed Courtyard
4 Inspiring Vantage
4 Spirebluff Canal
4 Spire of Industry
3 Aether Hub
2 Irrigated Farmland
2 Plains
1 Needle Spires
Planeswalkers (4)
4 Gideon, Ally of Zendikar

Spells (12)
3 Harnessed Lightning
1 Unlicensed Disintegration
2 Metallic Rebuke
4 Heart of Kiran
2 Aethersphere Harvester
Sideboard (15)
2 Ceremonious Rejection
2 Metallic Rebuke
2 Chandra, Torch of Defiance
2 Nahiri, the Harbinger
3 Cut // Ribbons
2 Fumigate
1 Needle Spires
1 Release the Gremlins

Check out what the rest of TeamMGG played in this event: Team MGG Decklists